Small update
Changes:
Lumber Mill Added: The house has been replaced with a lumber mill, providing a more cohesive visual that aligns with the world's logic. This structure now serves as an narrative anchor, helping players understand where the worlds object could come from and how the world is shaped.
Enemy Behavior Tree Started: I initiated work on the battle monster behavior tree for RPG encounters. Currently, enemies can only attack.
Improvements:
Environmental Integration: The lumber mill enhances environmental coherence and provides a logical anchor for narrative and immersion mechanics.
Behavior Progression: Early stages of enemy AI development are underway to create more dynamic battles in future updates.
Future Plans:
Bridges for Environment Transitions: I aim to add bridges to facilitate smoother transitions between environments and enhance exploration.
Airships for Exploration: Introducing airships will enable long-distance travel, adding a layer of strategic depth and adventure.
Scene Transition Animations: Enhancing scene transitions with animations will improve the overall gameplay experience.
Enemy AI Development: Continuing to refine enemy behavior trees to introduce more complex actions and strategies in battles.
Files
Get Two immovable ducks RPG
Two immovable ducks RPG
Showcasing a rpg system I made with a twist! A pun about ducks...
Status | Prototype |
Author | Barnabe Wild |
Genre | Role Playing |
Tags | 3D, No AI, pixel, Pixel Art, Prototype, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
More posts
- Opponent rpg behavior, done.4 hours ago
- Small update6 days ago
- 3 players combat7 days ago
- Quacktions prototype11 days ago
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