3 players combat
During development, I encountered a critical issue where both characters took damage when they shouldn't have. After spending three days troubleshooting, I sought help from a tutorial and successfully resolved the problem. This experience was invaluable as it introduced me to Godot's classes and the
owner.has_method
function, which were previously unknown to me.
Reflecting on this challenge, I realize that while my initial approach lacked elegance, it provided a significant learning opportunity. Now, with this issue behind me, I feel now confident that I have a solid RPG framework to build upon. As long as new challenges arise—and they inevitably will—I remain committed to growth and improvement in my development journey.
I focused on fixing the damage manager within the RPG mode. While this was primarily backend work, I decided to add some fun touches by incorporating quack sound effects for the "quack" action. Now, when you use the "quack" ability, your duck will emit a realistic quacking sound—a small but meaningful step toward enriching the game's environment with more sounds.
This update not only enhances gameplay immersion but also signifies progress in my quest to create dynamic content seamlessly. My ducks are easily duplicable, allowing me to iterate on the world easily, Storywise, a speech bubble prototype is present. Additionally, I'm exploring the potential for multiple players, making battles more strategic and engaging, as for this build three players will engage.
Looking ahead, I have several exciting plans for the project:
- Controller Support: I aim to improve controller support during RPG mode, ensuring that UI elements are accessible and intuitive.
- Touch Support: Drawing from my existing prototypes, I plan to enhance mobile browser playability by freshening up touch controls.
- Battle Mechanics: Inspired by titles like Valkyria Chronicles and Final Fantasy Tactics, I envision integrating energy bars for actions and movement, adding depth to gameplay.
While the "catch'em all" mechanic is currently off the table due to ongoing refactoring, other paths are more promising and align with my current framework.
Ultimately, this project serves as a learning experience and a portfolio piece. While it may not receive full polish, I am committed to presenting it in an engaging manner to showcase my creative process.
Thank you for taking the time to read about my journey. I'm open to any questions or comments regarding my game development experiences. Instead of traditional video editing for broader audiences, I prefer this more personal approach, fostering meaningful discussions with those interested in my process.
As I work towards getting this game fully functional, I am both excited and weary. Your support is invaluable as I continue on this challenging but rewarding journey.
Files
Get Two immovable ducks RPG
Two immovable ducks RPG
Showcasing a rpg system I made with a twist! A pun about ducks...
Status | Prototype |
Author | Barnabe Wild |
Genre | Role Playing |
Tags | 3D, No AI, pixel, Pixel Art, Prototype, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
More posts
- Opponent rpg behavior, done.15 hours ago
- Small update2 days ago
- Small update6 days ago
- Quacktions prototype11 days ago
Leave a comment
Log in with itch.io to leave a comment.