Small update
after expanding the map, I tried to implement multiplayer in a sort of hockey game or a sort of rocket league spin-off.
The only way to make a html build with multiplayer in godot to my knowledge, webrtc stuff... I do not know how to do that.
might do local coop with less parameter, but at this point i would be another project.
it started to clean my code then it became that.
every thing in my code should be portable easily so nothing is lost, I'm doing everything solo by learning to make generic mecanics and assets so that in the end I can push further what I create each time I use it in a project.
so now I got compared to the first project it's based on:
the jump and double jump are shorter if you press less time, there is now also a dash.
1 more pixelated worlds with road and a generic tree, with possible elevation.
1 flail mecanic and a better understanding of the game physic.
a better grappling hook, still not to my taste.
rts mode, with a spawn on click.
a possibility for a physic ball game could be fun, if I can make the multiplayer work.
so I go back to cleaning code and pushing it a little further with each revision.
Files
Wrecking's Bag
Physic based game where bags collide!
More posts
- update62 days ago
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