Currently a very small-sized prototype (I just finished the level transition system, so now I can start expanding the world), with which I hope to create something more whole over time, even if small.

Escape the dungeon - What did he do to deserve this?

A puzzle and adventure game where everyone is wondering, What did he do to deserve to end up in the dungeon? So many questions that only your curiosity will answer!

Escape the dungeon - What did he do to deserve this? is also an attempt to a be as reasonable as possible to a no text game, meaning that any language could play the game.

The puzzle will, in hope, would emanate from symbols scattered through the land and the dungeon, which in turn, when correctly pieced together, will create your path to adventure, along the way, we might know what did he do to deserve to end up in the dungeon!

I kinda like the sound of the idea and it would appears fun, that’s why I intend to push the project a little further. There is no speed on this project, it’s spare time.

Made for ludum dare 57

Ludum Dare the Compo – 48 hour deadline, solo, from scratch (as much as is reasonable).

escape-the-dungeon-what-did-he-do-to-deserve-this is a leave the depth, dungeon escape, puzzles and challenges (hopefully). I’m just having fun exploring godot. the name is placeholder, right now it remind me of the psp game.

The goal of the game is to have the highest score with the fewest death! Share your stats!

An escape the dungeon type of game,

Wanted to showcase the isometric and see if I can make it work.

Arrow key to move, space to jump.

one bugged moving platform.

the spikes kill and after three death there is a game over.


Updated 29 days ago
StatusPrototype
PlatformsHTML5
AuthorBarnabe Wild
Made withGodot
TagsLudum Dare 57

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