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Low-poly rigged character - CC0

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Devlog

  • New rework before the new year!
    December 31, 2025 by Barnabe Wild
    2
    I have reworked the .blend file to rename all the bones (in french, sorry), it should be easier to animate and reference the bone with a mesh. Also changed the default texture : it’s makes more sens... Continue reading
  • Added Ik and rotation constrain to the legs.
    September 07, 2025 by Barnabe Wild
    I add as a separate download a version of the character with IK and rotation constrain to the legs. I'm keeping these separated for anyone the observe the differences and learn from these files. Also... Continue reading
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Updated 7 hours ago